Nov 14, 2012
Two Must Die
I've never gone on some church retreat or mission trip thingamabob. Never particularly cared. They all sound the same to me. Marketed to say you ought to go in the same way and everyone always says the same things when they return.
That is, until I was told about this game. . . I laughed at it at first--what a stupid game it was. But it stayed in the back of my mind. 4-6 of you are trapped in a cave. If any want to escape, two most hold up the opening to allow the others to leave. Two must die.
The point of the game is to examine yourself. If you died right now, who would it affect? Who still needs you? Or does no one?
I thought I'd forgotten about the game completely. Then, one day, I started thinking on it. I was in the cave. I needed to die. The others would need to live more than I would. Everyone would be sad at my death, yes, but they wouldn't need me.
Or, so I thought. The more I sat and contemplated on it, I realized there were people who needed me. It felt like a life or death situation (for me, I guess it was. . .). I had to survive. If I didn't, something bad would happen (yes, I overdramatize everything).
I've made you sit through all of this for what? Simply, our characters are the same way. They have to have a reason to survive. If they don't, why do we even bother with them? It would be much simpler to let the big, bad antagonist destroy them. Why do they need to live?
As I feel like it's a life or death situation for my own survival, so must the reader for the character. Put your character in that cave. If he or she died right now, what would it matter?
Make sure it matters. If not, why does the reader bother?